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Gunsmith

Upgrades are bought with points at the gunsmith bench and last for the run. An upgrade unlocks when you own one of the upgrades it builds on. Some come in pairs, and buying one locks out the other.

Sidearm

NameEffectRowCostNeeds
Honed Sear
  • +8% Fire Rate
  • -5% Recoil
1500 pts
Lume Sights
  • -12% Aim Time
  • -8% Spread
1500 pts
Heavy Recoil Spring
  • -15% Recoil
2900 pts
Polished Feed Ramp
  • -12% Reload Time
2900 pts
Fitted Bushing
  • -15% Spread
  • +10% Range
2900 pts
Hot Loads
  • +15% Damage
  • +8% Recoil
31,500 pts
  • Needs MK I
Quick Holster
  • -35% Equip Time
  • +4% Move Speed
31,500 pts
  • Needs MK I
Match Barrel
  • +22% Headshot Damage
  • -10% Spread
31,500 pts
  • Needs MK I
Last Ditch
  • +40% Damage on the last 3 rounds
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Cold Shot
  • +60% Damage on the first shot after 1 s without firing
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Iron Verdict
  • +25% Damage
  • +1 Penetration
  • +40% Stagger
54,000 pts
  • Needs MK III
  • Unlocks at mastery LV 5

Submachine Gun

NameEffectRowCostNeeds
Stiff Buffer
  • -10% Recoil
1500 pts
Oiled Bolt
  • +6% Fire Rate
1500 pts
Balanced Receiver
  • -12% Spread
2900 pts
Flared Magwell
  • -15% Reload Time
2900 pts
Lightened Bolt
  • +10% Fire Rate
  • +6% Recoil
2900 pts
Trench Crouch
  • -40% Spread while crouched
31,500 pts
  • Needs MK I
Run And Gun
  • +25% Move Speed while aiming
  • +5% Move Speed
31,500 pts
  • Needs MK I
Hot Chamber
  • +12% Damage
31,500 pts
  • Needs MK I
Coupled Feed
  • -50% Reload Time on every second reload
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Burst Sear
  • 3-round burst
  • -10% Recoil
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Wildfire Feed
  • Kills refund 2 rounds
  • +20% Magazine
54,000 pts
  • Needs MK III
  • Unlocks at mastery LV 5

Rifle

NameEffectRowCostNeeds
Bedded Action
  • -10% Spread
1500 pts
Gas Port Tune
  • -10% Recoil
1500 pts
Floated Barrel
  • +15% Range
  • +15% Falloff Range
2900 pts
Clip Guide
  • -12% Reload Time
2900 pts
Spring Buffer
  • -12% Recoil
  • -15% Sway
2900 pts
Ap Core Loads
  • +1 Penetration
31,500 pts
  • Needs MK I
Sling Drill
  • -15% Aim Time
  • -20% Equip Time
31,500 pts
  • Needs MK I
Heavy Ball
  • +14% Damage
  • +25% Stagger
31,500 pts
  • Needs MK I
Through And Through
  • Rounds pierce every target in line
  • -10% Damage
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Skip Shot
  • Rounds ricochet once
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Line Breaker
  • Headshots mark the target for the team for 2 s
  • +12% Damage
  • +28% Headshot Damage
  • +1 Penetration
54,000 pts
  • Needs MK III
  • Unlocks at mastery LV 5

Shotgun

NameEffectRowCostNeeds
Choke Tube
  • -15% Spread
1500 pts
Slick Action
  • +10% Fire Rate
1500 pts
Heavy Buck
  • +2 Pellets
2900 pts
Relieved Gate
  • -15% Reload Time
2900 pts
Sawn Short
  • -30% Equip Time
  • +6% Move Speed
  • +20% Spread
2900 pts
Rifled Barrel
  • Fires one slug instead of pellets
  • 80 Slug Damage
31,500 pts
  • Needs MK I
Shell Carrier
  • +25% Reserve Ammo
  • +2 Magazine
31,500 pts
  • Needs MK I
Door Breacher
  • +60% Stagger
  • -15% Range
31,500 pts
  • Needs MK I
Phosphor Shells
  • Every 3rd hit sets the target on fire
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Flechette Loads
  • +1 Penetration
  • +15% Range
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Boneyard Blast
  • Kills explode in a 1.5 m radius
  • +10% Damage
54,000 pts
  • Needs MK III
  • Unlocks at mastery LV 5

Bolt Rifle

NameEffectRowCostNeeds
Lapped Bolt
  • +10% Fire Rate
1500 pts
Glass Bedding
  • -20% Spread
1500 pts
Stripper Guide
  • -15% Reload Time
2900 pts
Cheek Pad
  • -25% Sway
2900 pts
Fluted Barrel
  • -15% Aim Time
  • +3% Move Speed
2900 pts
Breath Control
  • -30% Sway
  • -25% Aim Spread
31,500 pts
  • Needs MK I
Heavy Bullet
  • +15% Damage
  • +1 Penetration
31,500 pts
  • Needs MK I
Snap Aim
  • -25% Aim Time
  • -20% Equip Time
31,500 pts
  • Needs MK I
Spotter's Mark
  • Headshots mark the target for the team for 3 s
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Overpressure
  • +44% Headshot Damage
  • +15% Recoil
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Spine Line
  • Rounds pierce every target in line
  • +20% Damage
54,000 pts
  • Needs MK III
  • Unlocks at mastery LV 5

Machine Gun

NameEffectRowCostNeeds
Heavy Barrel
  • -10% Spread
  • -4% Fire Rate
1500 pts
Belt Guide
  • -12% Reload Time
1500 pts
Prone Drill
  • -35% Spread while crouched
2900 pts
Oversize Box
  • +25% Magazine
2900 pts
Quick Change
  • -18% Reload Time
2900 pts
Rate Reducer
  • -25% Recoil
  • -15% Spread
  • -12% Fire Rate
31,500 pts
  • Needs MK I
Carry Handle
  • -30% Equip Time
  • +6% Move Speed
31,500 pts
  • Needs MK I
Rate Booster
  • +15% Fire Rate
  • +10% Recoil
31,500 pts
  • Needs MK I
Last Belt
  • +30% Damage on the last 15 rounds
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Tracer Mix
  • Every 6th hit sets the target on fire
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Bottomless
  • Kills refund 3 rounds
  • +50% Reserve Ammo
54,000 pts
  • Needs MK III
  • Unlocks at mastery LV 5

Launcher

NameEffectRowCostNeeds
Clean Bore
  • +15% Projectile Speed
1500 pts
Packed Charge
  • +10% Blast Radius
1500 pts
Sight Ladder
  • -20% Spread
  • +15% Range
2900 pts
Loading Tray
  • -15% Reload Time
2900 pts
Shaped Charge
  • +15% Damage
2900 pts
Quick Fuse
  • -50% Fuse Time
  • +10% Projectile Speed
31,500 pts
  • Needs MK I
Shell Bandolier
  • +30% Reserve Ammo
31,500 pts
  • Needs MK I
Wide Shell
  • +20% Blast Radius
  • -5% Damage
31,500 pts
  • Needs MK I
Tar Coat
  • Shells stick to what they hit
  • Sticks to whatever it hits.
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Bomblets
  • +3 Bomblets
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Second Tube
  • +1 Magazine
  • +15% Blast Radius
  • +15% Damage
54,000 pts
  • Needs MK III
  • Unlocks at mastery LV 5

Projector

NameEffectRowCostNeeds
Fine Nozzle
  • +15% Beam Range
1500 pts
Pressure Regulator
  • +8% Damage
1500 pts
Long Wand
  • +20% Beam Range
  • -3% Move Speed
2900 pts
Double Tank
  • +30% Magazine
2900 pts
Hot Mix
  • +25% Element Potency
2900 pts
Narrow Cone
  • -30% Spread
  • +10% Damage
31,500 pts
  • Needs MK I
Quick Coupling
  • -25% Reload Time
31,500 pts
  • Needs MK I
Wide Fan
  • +15% Element Chance
  • +35% Spread
31,500 pts
  • Needs MK I
Arc Jumper
  • +2 Chain Targets
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Puddler
  • Spray pools on the floor for 4 s
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Furnace Heart
  • +25% Element Chance
  • +40% Element Potency
  • +15% Damage
54,000 pts
  • Needs MK III
  • Unlocks at mastery LV 5

Melee

NameEffectRowCostNeeds
Honed Edge
  • +15% Damage
1500 pts
Taped Handle
  • +10% Swing Speed
1500 pts
Weighted Head
  • +40% Stagger
2900 pts
Lanyard Loop
  • +15% Melee Range
2900 pts
Light Grip
  • +12% Swing Speed
  • +4% Move Speed
2900 pts
Serrated Spine
  • +20% Damage
31,500 pts
  • Needs MK I
Wide Swing
  • +25% Melee Arc
31,500 pts
  • Needs MK I
Quick Recovery
  • +18% Swing Speed
31,500 pts
  • Needs MK I
Lunge
  • +1.6 m Lunge
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Follow Through
  • +50% Damage on every 3rd hit in a chain
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Harvest Arc
  • Swings hit every target in the arc
  • +15% Damage
  • +20% Melee Arc
54,000 pts
  • Needs MK III
  • Unlocks at mastery LV 5

Thrown

NameEffectRowCostNeeds
Short Fuse
  • -25% Fuse Time
1500 pts
Strong Arm
  • +15% Projectile Speed
1500 pts
Heavy Casing
  • +15% Damage
2900 pts
Extra Pouch
  • +1 Grenade
2900 pts
Boosted Fill
  • +12% Blast Radius
2900 pts
Cook Drill
  • 35% chance a fully cooked grenade returns
31,500 pts
  • Needs MK I
Scrounger
  • +1 Grenade every 12 kills
31,500 pts
  • Needs MK I
Frag Sleeve
  • +10% Damage
  • +10% Blast Radius
  • +30% Stagger
31,500 pts
  • Needs MK I
Tar Coat
  • Shells stick to what they hit
  • Sticks to whatever it hits.
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Scatter Charge
  • +3 Bomblets
42,400 pts
  • Needs MK II
  • Unlocks at mastery LV 2
Full Webbing
  • +2 Grenades
  • +20% Damage
  • +15% Blast Radius
54,000 pts
  • Needs MK III
  • Unlocks at mastery LV 5

Pictures

Gunsmith Bench
Gunsmith BenchA powered bench in the bunker, open for business.
Upgrades
UpgradesStep a gun up a mark or buy into its family tree.
Gun Viewer
Gun ViewerPress E and your gun lies on the bench to work on.