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Points and prices

A headshot kill pays its own value in place of the normal kill value. A door costs more the deeper it is from the start.

Starting points1,000 pts
Each hit that does damage10 pts
Board rebuilt15 pts
Starting the generator1,000 pts
Paid to every survivor when it starts500 pts
Supply crate550 pts
Mounted MG belt1,500 pts
Lowest price for a weapon mark2,500 pts
Break between rounds15 s
Break once everyone is ready5 s
Revive time2.5 s
Bleed-out time35 s
Health after a revive65%

Doors

DepthPrice
1650 pts
2950 pts
31,200 pts
41,500 pts
51,750 pts
62,050 pts
72,300 pts
82,600 pts
92,850 pts
103,150 pts
113,400 pts

Kill points

NameKillHeadshot kill
Walker130 pts200 pts
Runner130 pts200 pts
Brute260 pts400 pts
Spitter130 pts200 pts
Crawler130 pts200 pts
Warden1,300 pts2,000 pts
Amalgam1,040 pts1,600 pts

Pictures

Wall Guns
Wall GunsGuns chalked on the walls: buy the gun, then its ammo.
Gates
GatesPoints open the gates deeper into the sector.
The Generator
The GeneratorOne diesel generator per map; start it for power.
Power On
Power OnPower wakes the bunker lights.
Barricades
BarricadesBoard up the windows; the dead outside want in.
Downed
DownedDowned: the screen bleeds red until a teammate revives you.