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Support

Keeps the squad fed, patched and boarded up.

Skills

Passive

Field Kit

  • +35% Revive Speed
  • +15% Pickup Strength
  • +25% Pickup Radius
  • +4% Supply Drop Chance
  • x2 Board Strength
Skill 1

Ammo Cache

Cooldown 30 s
  • 20 s Duration
  • 3 m Radius
  • 35% Ammo Refill every 4 s
Skill 2

Field Medic

Cooldown 12 s
  • 55 Heal over 3 s
  • 25 m Range
  • Heals you when no ally is in sight
Ultimate

Signal Flare

  • 6 Shells over 5 s
  • 400 Damage per Shell
  • 4 m Radius

Augments

NameSkillEffectUnlock
OverpackedAmmo Cache
  • 2 Crates at once
  • Crates also hand out a grenade
  • 28% Ammo Refill
Level 10
Triage RoundField Medic
  • Dart revives downed allies from range
  • +8 s Cooldown
Level 20
Creeping BarrageSignal Flare
  • Shells walk out in a line
  • 10 Shells
  • 30 m Range
  • 3 m Radius
Level 30
Field SurgeonField Medic
  • Dart jumps to 2 more allies within 8 m
  • -30% Heal
Prestige 1

Skill tree

Medic

NameTierEffectMax rankCost
Coagulant1
  • -0.6 s Regen Delay per rank
  • +10% Health Regen per rank
  • +6% Revive Speed per rank
52
Double Dose2
  • +15 Field Medic Heal per rank
32
Morphine Syrette3
  • Field Medic target gets +10% Damage Reduction per rank for 4 s
33
Quick Dart4
  • -1 s Field Medic Cooldown per rank
  • Each limb you sever cuts 0.5 s more per rank
  • Max 3 s per dart
33
Transfusion5
  • Field Medic drains the zombie you aim at within 25 m for x3 the heal
  • Hits heal you for 50% of the heal
16

Quartermaster

NameTierEffectMax rankCost
Steady Hammer1
  • +15% Repair Speed per rank
  • +10% Board Repair Points per rank
52
Quartermaster2
  • +12% Pickup Strength per rank
  • Pickups cut skill cooldowns by 1 s per rank, once every 6 s
32
Concertina3
  • Zombies tearing your boards or in your Ammo Cache ring take 25 damage per rank and flinch
  • Once per 1.5 s per window
  • Damage grows with the round
33
Restock4
  • -3 s Ammo Cache Cooldown per rank
  • +1 m Ammo Cache Radius per rank
33
Rigged Crate5
  • Ammo Cache explodes for 400 Damage in 4 m
  • Triggers when a zombie comes within 1.5 m, on expiry or when replaced
  • Spares boards
16

Artillery

NameTierEffectMax rankCost
Demolitions1
  • +5% Blast Radius per rank
  • +15% Wall Hole Size per rank
52
Heavy Shells2
  • +15% Signal Flare Damage per rank
32
Spotter3
  • -10% Signal Flare Charge Cost per rank
  • Shells drift up to 1.5 m per rank onto the nearest pack
33
Churned Earth4
  • Your craters slow zombies 15% per rank for 8 s
33
Fire For Effect5
  • +2 Signal Flare Shells
  • Last shell: x3 Damage, x2 Radius
16

Pictures

Field Medic
Field MedicHeals the teammate you aim at, up to 25 m away.
Signal Flare (Ultimate)
Signal Flare (Ultimate)Throw the flare, then six shells spiral down around it.