Skip to content

Modes

NameEffectOpens atXP
Rounds
  • Breaks between rounds
From the startx1
Holdout
  • One wave until the timer runs out
Threat IIx0.8
Hunt
  • 5 Rounds
  • Killing each round's target ends the wave
Threat IIIx0.8
Hold Until Dawn
  • One wave until dawn
Threat IVx0.85
Protect the Radio
  • One wave until the timer runs out
  • Hold E to repair the radio
  • Extraction pays bonus XP
Threat Vx0.9

Quarry

Warden
Amalgam
Centipede
Brute pack
Runner pack
Warden and guard

Pictures

The Operation
The OperationThe host picks the threat, mode, conditions and field orders.
Holdout
HoldoutOne unbroken wave against the clock, with surges and a final push.
Hunt
HuntFive rounds, each with a quarry. Kill it and the wave breaks.
Quarry Down
Quarry DownDrop the quarry and nothing more comes: mop up and move on.
Victory
VictoryClear the final round to win the operation and bank it.