Updates
Update 0.3.4
Section titled “Update 0.3.4”15 Nov 2026 · Regular Update
Solo revives, a slower spawn pace, Retry after a run and an Aftermath setting
Update 0.3.4 is out now.
- Interface: The after-action report has Retry and Look around buttons, and the host’s Continue takes the whole squad back
- Settings: Aftermath setting (Off, Low, Medium, High) sets how many chips, casings, gibs and guts are thrown
- Gameplay: Downed solo players get back up by scoring kills: 1 kill the first time, then one more each time, up to 5
General Updates
Section titled “General Updates”- Mode, threat, Daily and privacy are kept between launches, and if the host leaves another player takes over
- Boot prints in the sand match the Beach map’s prints
Armory
Section titled “Armory”- Guns stand upright, framed to their size; you spin the gun, and it no longer pops in or loads in pieces
Spawning
Section titled “Spawning”- Time between spawns increased from 1.15 s to 1.94 s in round 1, and Holdout stages end with a 20 s lull
- Zombies spawn at least 18 m away (was 8 m) and out of sight; on Beach they come from the sea and by parachute
- Gear straps and hoses swing and settle faster, stuck meat drops off over time, and drips stop after a minute
Camera
Section titled “Camera”- Your helmet lamp no longer glares off your own gun and arms, and dims when you face a wall up close
- Explosions hit harder, each map has new ambience, a foghorn marks rounds and zombie warnings are clearer
Settings
Section titled “Settings”- Halation is off by default for everyone; turn it back on in the options
Gameplay
Section titled “Gameplay”- During a revive both players are held in place and both see a revive bar
Weapon Updates
Section titled “Weapon Updates”Jerrycan
Section titled “Jerrycan”- Has its own key (4, or hold the flashlight button on a controller) and is no longer in the weapon cycle
- Zombies: Those at the edge of reach swing instead of standing and staring, and thrown weapons show your grenade count
- Zombies: The Warden is no longer moved to new spawn points while out of sight late in a round
- Interface: Prompts switch between controller and keyboard only on real presses; held or stuck keys no longer force keyboard
Update 0.3.3
Section titled “Update 0.3.3”15 Nov 2026 · Major Update
Dawn and Radio operations, a daily operation, hazards and the jerry can
Update 0.3.3 is out now.
- New mode: Hold Until Dawn
- A holdout that runs from night to sunrise on Beach, Village and Swamp; opens after Threat III
- New mode: Protect the Radio
- A holdout with a radio to keep alive: zombies go for it and you hold the use key to repair it; opens after Threat IV
- New condition: Rain
- Operations: Daily operation: one operation a day, the same for everyone, with daily solo and squad leaderboards
- Operations: A run to an extraction zone ends each operation for bonus XP; supply drops and fog banks can arrive mid-run
- New weapon: JERRY CAN
- Hold fire to pour an unbroken line of fuel as you walk; anything hot lights it. Carried beside your guns
- New weapon: TEST LASER
- A test energy beam that melts through walls and fallen debris
- Weapons: With the hammer out, hold fire on open ground to plant a grenade on a stake
- World: Fuel drums leak, roll and burst in the sewer, village and swamp, and sewer pipes pour acid
- Interface: Artillery, bosses, rush rounds and drops are announced with a banner, edge flash and sound; bosses get a health plate
General Updates
Section titled “General Updates”Bunker
Section titled “Bunker”- The yard has a backdrop: watchtowers, a perimeter fence with breaches, camps and a forest ring
- The landing ramp has new sounds: a latch clack, a creak through the fall and a heavier slam
Village
Section titled “Village”- Houses get tie beams across their ceilings
- One Operation panel holds the operation and its field orders, and your own plate opens Barracks
Weapons
Section titled “Weapons”- Scope shadow eases in at the edge of the eyebox, so working the bolt dims the lens
Zombies
Section titled “Zombies”- Brutes and bosses no longer fear fire, and dying zombies can thrash on their feet before they drop
- Shots and blasts lift and throw dead bodies
Destruction
Section titled “Destruction”- Walls under strain peel plaster, splinter timber and shake stones loose as they tear
- Fallen trees and broken pieces topple on any ground, and rounds kick loose pieces around
- Reeds and grass are cut where they are hit, cut tops fall as pieces, and grenades mow them down
- Time to link building joints on load decreased from 3.4 s to 0.5 s
- Burning eats into walls and floors, creeping and climbing; spilt fuel and acid pool like blood
- Lit fuel and burning fuel packs burn with the same small flames as torched bodies
- Electric burns go through clothing and skin, deeper with longer exposure, and bleed
- Limbs break at the joints, helmets pop off, and guts hang and trail from open wounds
- Bodies sever, split in two or drop in lumps depending on where the damage cut through them
- Blood pooled on an upper floor soaks through and drips from the ceiling below
- Floor blood streaks are slanted drops with tails and satellites, and Blood detail is its own setting
- Bunker and sewer rooms are rebuilt with smooth cast concrete: pillar feet, caps, ribs and trims
Camera
Section titled “Camera”- Your body stays upright and sits back from the view, so looking down shows your chest
- Each map has its own room reverb, and walls muffle sounds behind them
- Fluorescent lamp buzz is much quieter and follows the ambience volume slider
Interface
Section titled “Interface”- Menus are folded into seven rows; Service record holds career, operations, achievements, leaderboards and the manual
- Barracks puts loadout, skill tree and look on one page; tokens are spent in place
- The after-action report is four blocks, and parts, market and draft share one rarity scale
- Effect text is plain stat lines such as +8% Armor, with the flavour text removed
- All 46 achievement icons are redrawn in an inked graphic novel style
Gameplay
Section titled “Gameplay”- The artillery pickup calls a full barrage that clears about half the field, with brighter gun flashes on the horizon
Weapon Updates
Section titled “Weapon Updates”Blister
Section titled “Blister”- Throws a liquid jet that breaks into strands, splashes off what it hits, and stains and wears walls and floors
- Weapons: Several gun parts and skill nodes that had no effect now do what they say
- Zombies: Bodies falling a long way no longer jump mid-air, and ground kills no longer kick bodies up
- Zombies: Grass and leaves no longer shield zombies or corpses from blasts
Update 0.2.2
Section titled “Update 0.2.2”14 Nov 2026 · Major Update
Hunt mode, a Stoker that sticks, and blood on your own gun
Update 0.2.2 is out now.
- New mode: Hunt
- Five rounds at any threat, each with a quarry whose death breaks the wave; opens after Threat II
- New order: Old Guard
- Progression: Weekly contracts: three goals each week that pay XP and claw tokens; each mode gets its own leaderboards
General Updates
Section titled “General Updates”- Craters on the beach hold calm pools, and waves roll over them
- Foam gathers around anything wading in the shallows, and bodies part the water
- Bodies get a ragged wet line at the water’s depth and dry off after leaving the sea
Village
Section titled “Village”- Barricade planks are built with the hammer, and the use key only opens doors
- Barricades keep an eye-height slit clear to see through
- Shop signs hang from posts and swing on their hooks
Weapons
Section titled “Weapons”- All guns are back to the blocky cube look
- Every gun has its own firing sounds, and shots fade out instead of cutting off
Zombies
Section titled “Zombies”- A flamer’s fuel pack can be set off by any gun and sprays burning jets; a dead flamer burns, then blows
- Grenadiers carry bigger yellow grenades on their chest so they stand out in a crowd
- A leg shot past its limit now comes off
- Tall sills are cleared in one hop, and crawlers stand up before they vault
- Skin scatters less light, so it looks less waxy
Destruction
Section titled “Destruction”- Arches stand, and breaks tear along joints and grain
- Parts left hanging swing from whatever still holds them
- Shots chip pieces out of bushes and thin plants
- Big collapses hitch less when buildings and trees start to fall
- Torched bodies and severed limbs burn with small flames
- Spilt fuel pools and trails where you can see it, catches from bullets, fire and blasts, and burns to soot
- Blood lands on your gun, arms and body, splashes back from point-blank kills, and wears off
- Blood spatter grows with the force of the hit, clusters on walls, and pools where it drips
- Bodies that fall from a height splat, and a new Blood detail option sets how sharp floor blood looks
Camera
Section titled “Camera”- Looking down shows your whole torso, and your body casts a shadow again
- Your own gun sits above teammates’ guns, and the horde quietens under your shots
- Rooms and sewers have their own echo, and your own gun sounds drier indoors
- Music and ambience are louder, and the loudest effects were brought in line
Interface
Section titled “Interface”- All 46 achievement icons are redrawn in one matching style
Gameplay
Section titled “Gameplay”- GPU frame time in our heaviest benchmark decreased from 14.9 ms to 11.4 ms
Weapon Updates
Section titled “Weapon Updates”Stoker
Section titled “Stoker”- Throws burning fuel that sticks to zombies, sets fires and scorches walls
- Lobby: Other players stand on the lobby’s beach dunes instead of sinking into them
- Lobby: Long titles on player plates wrap instead of being cut off
- Armory: Gun slings drape over the armory table instead of clipping through it
- Armory: The menu Armory no longer shows wrong prices; it lists your parts and gun level
- Zombies: Climbing in through a window starts from the opening instead of vaulting through the wall
- Camera: The edge of the helmet lamp’s beam no longer cuts off your gun
- Online: Steam friends see Holdout games as Holdout instead of a wave number
Update 0.1.1
Section titled “Update 0.1.1”13 Nov 2026 · Regular Update
Creaking walls, settings that save, and a tidier armory
Update 0.1.1 is out now.
General Updates
Section titled “General Updates”Armory
Section titled “Armory”- The camp bench shows your gun like the run bench, with free turning and a soft stop
Zombies
Section titled “Zombies”- Killed mid-rise, they slump back into the hole
Destruction
Section titled “Destruction”- Walls creak and shed dust just before they break
- Big breaks come apart in steps, and whatever they free falls as one piece
- Standing zombies keep burning in water, only downed ones go out
- Big hits splatter the walls behind zombies, blood drips from ceilings, and gut strands stretch and snap
Camera
Section titled “Camera”- Blood on the screen skids further when you turn, and slides and blasts push it outward
Interface
Section titled “Interface”- The barracks opens on your picked class, and locked squad poses show why they’re locked
- The main menu shows the build number
Settings
Section titled “Settings”- Effects quality now thins out debris left after fights, Low turns it off
Online
Section titled “Online”- Leaderboards load faster and wait out a busy server instead of failing
- Armory: Closing a slot with B no longer reopens it when the stick twitches
- Spawning: Paratroopers still in the air are no longer removed as stuck
- Destruction: Walls above doorways and windows stand instead of falling
- Destruction: A corner wall cut along its base falls again
- Interface: A menu that stops answering Back now steps back by itself
- Settings: Volume and graphics settings now save between sessions