After each cleared round every player is offered field upgrades to pick from. A pick lasts for the run. Rarer upgrades are offered less often.
| Upgrades offered after each round | 3 |
|---|
Weapons
| Name | Effect | Rarity |
|---|
| Hollow Point | | Standard |
|---|
| Sleight Of Hand | | Standard |
|---|
| Deep Pockets | | Standard |
|---|
| Overpressure | | Specialist |
|---|
| Dead Eye | | Specialist |
|---|
| Trench Fighter | | Standard |
|---|
| Steady Sights | | Standard |
|---|
| Braced Stock | | Standard |
|---|
| Stopping Power | | Specialist |
|---|
Survival
| Name | Effect | Rarity |
|---|
| Fleet Foot | | Standard |
|---|
| Iron Lung | | Standard |
|---|
| Second Wind | | Standard |
|---|
| Flak Lining | | Specialist |
|---|
| Marathon | | Standard |
|---|
| Blood Transfusion | | Rare |
|---|
| Adrenaline | | Specialist |
|---|
| Last Stand | - +15% Damage below 35% Health
- Max 60%
| Specialist |
|---|
Fieldcraft
| Name | Effect | Rarity |
|---|
| Blood Money | | Standard |
|---|
| Long Reach | | Standard |
|---|
| Quartermaster | | Specialist |
|---|
| Battlefield Medic | | Standard |
|---|
| Brass Scrounger | - +6% Supply Drop Chance
- Max 30%
| Rare |
|---|
Elemental
| Name | Effect | Rarity |
|---|
| Hot Loads | | Specialist |
|---|
| Volatile Primers | - +12% Element Chance
- Max 65%
| Rare |
|---|
| White Phosphorus | | Specialist |
|---|
| Deep Freeze | | Specialist |
|---|
| Live Wire | | Specialist |
|---|
| Closed Circuit | | Rare |
|---|
| Conductor | | Specialist |
|---|
Ordnance
| Name | Effect | Rarity |
|---|
| Demolitions | | Standard |
|---|
| Heavy Charge | | Specialist |
|---|
| Bandolier | | Standard |
|---|
| Bomb Suit | - -15% Self Blast Damage
- Max 60%
| Specialist |
|---|
Pictures
Field UpgradesEach cleared round banks a pick of one from three.