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Threat levels

A threat level opens once the host has won an operation on the level below it. The levels the host has open count for the whole squad.

ThreatEffectFinal roundHoldout length
I Skirmish
  • -30% Zombie Health
  • -8% Zombie Speed
  • -25% Zombie Damage
  • -20% Zombie Count
  • No spitters
86 min
II Contested
  • -15% Zombie Health
  • -4% Zombie Speed
  • -10% Zombie Damage
  • -10% Zombie Count
  • Spitters from round 7
108 min
III Overrun1210 min
IV Red Zone
  • +15% Zombie Health
  • +4% Zombie Speed
  • +15% Zombie Damage
  • +10% Zombie Count
  • Round 1 plays as round 3
  • Spitters from round 5
1512 min
V Black Zone
  • +30% Zombie Health
  • +8% Zombie Speed
  • +30% Zombie Damage
  • +20% Zombie Count
  • Round 1 plays as round 5
  • Spitters from round 3
  • 4% Veteran Chance
  • 2 Max Veterans
1814 min
VI No Man's Land
  • +50% Zombie Health
  • +12% Zombie Speed
  • +50% Zombie Damage
  • +30% Zombie Count
  • Round 1 plays as round 7
  • Spitters from round 1
  • 6% Veteran Chance
  • 3 Max Veterans
2216 min
VII Dead Sector
  • +75% Zombie Health
  • +15% Zombie Speed
  • +75% Zombie Damage
  • +40% Zombie Count
  • Round 1 plays as round 9
  • Spitters from round 1
  • 8% Veteran Chance
  • 4 Max Veterans
  • No final round
Endless20 min

Rewards

ThreatXPMastery XPVictory XPFirst clear XPClaw tokensTitle
I Skirmishx1x13005001Skirmisher
II Contestedx1.15x1.14507501Line Holder
III Overrunx1.3x1.26001,0002Rearguard
IV Red Zonex1.5x1.358001,5002Red Zone Runner
V Black Zonex1.75x1.51,0002,0003Black Zone Warden
VI No Man's Landx2x1.751,3002,5003Forlorn Hope
VII Dead Sectorx2.5x21,6003,0004Dead Reckoner

Pictures

Operations Record
Operations RecordMedals for every map, mode and threat you clear.
Titles
TitlesEach threat's first clear earns a title worn under your name.